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twine_1.4_bugs [2013/12/22 00:00]
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twine_1.4_bugs [2013/12/23 05:50]
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 <​code>​macros.textinput={handler:​function(a,​b,​c){if(c[1]){var d=c[0].replace(/​\$/​g,""​);​el=document.createElement("​span"​);​var e="<​input id='"​+d+"'​ type='​text'​ onkeypress=\"​var charCode; if(event && event.which){charCode = event.which;​}else if(window.event){event = window.event;​charCode = event.keyCode;​}if(charCode == 13) {state.history[0].variables."​+d+"​ = this.value; state.display('"​+c[1]+"'​)}\"/>";​if(c[2]){e+="<​input type='​button'​ value='"​+c[2]+"'​ onclick=\"​state.history[0].variables."​+d+"​ = getElementById('"​+d+"'​).value;​ state.display('"​+c[1]+"'​);​\"/>"​}el.innerHTML=e;​a.appendChild(el)}else{throwError(a,'"​[PassageName]"​ parameter missing'​)}}};</​code>​ <​code>​macros.textinput={handler:​function(a,​b,​c){if(c[1]){var d=c[0].replace(/​\$/​g,""​);​el=document.createElement("​span"​);​var e="<​input id='"​+d+"'​ type='​text'​ onkeypress=\"​var charCode; if(event && event.which){charCode = event.which;​}else if(window.event){event = window.event;​charCode = event.keyCode;​}if(charCode == 13) {state.history[0].variables."​+d+"​ = this.value; state.display('"​+c[1]+"'​)}\"/>";​if(c[2]){e+="<​input type='​button'​ value='"​+c[2]+"'​ onclick=\"​state.history[0].variables."​+d+"​ = getElementById('"​+d+"'​).value;​ state.display('"​+c[1]+"'​);​\"/>"​}el.innerHTML=e;​a.appendChild(el)}else{throwError(a,'"​[PassageName]"​ parameter missing'​)}}};</​code>​
  
-===== <<​return>>​ and bookmarks =====+===== <<​back>>/​<<​return>>​ and bookmarks =====
  
 Just as in 1.3.5, the <<​back>>​ macro may not function correctly for game states loaded from a bookmark. If you bookmark a passage that contains a <<​back>>​ macro, then reload from the bookmark, the <<​back>>​ macro won't work because the loaded page is the only page in the browser history. However, the <<​return>>​ macro also suffers from this deficiency, for reasons Just as in 1.3.5, the <<​back>>​ macro may not function correctly for game states loaded from a bookmark. If you bookmark a passage that contains a <<​back>>​ macro, then reload from the bookmark, the <<​back>>​ macro won't work because the loaded page is the only page in the browser history. However, the <<​return>>​ macro also suffers from this deficiency, for reasons
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 Use ''​%%[[Return|previous()]]%%''​ instead of <<​return>>​. Use ''​%%[[Return|previous()]]%%''​ instead of <<​return>>​.
  
 +===== <<​back>>​ and Undo:off =====
 +
 +If the [[StorySettings]] option "​undo"​ is off, then <<​back>>​ may cause [[link]] [[variable]]s in preceding passages to be forgotten or incorrect.
 +
 +===== visited() and similar passage names =====
 +
 +The visited() [[function]] will incorrectly consider you having visited a passage if, in the past, you visited another passage whose name is a substring of the passage. (For example, visited("​Next 2") would incorrectly be 1 if you previously visited a passage titled "​Next"​.)
 +
 +===== a:link CSS selector =====
 +
 +In Twine 1.4, the "​href"​ attribute was removed from internal links, because it has no purpose (except to unwittingly clue the especially canny player into the fact that the link is //​specifically//​ an internal link, by the fact that hrefs are revealed by hovering over links - which may "tip the hand" of certain authors who, for instance, may try to disguise a macro link as an internal link). However, this inadvertently means that the "​a:​link"​ CSS selector [[http://​www.ashtonraze.com/?​p=387|promoted by Ashton Raze]] no longer selects internal links (since "​a:​link"​ is a synonym for "​a[href]"​).
 +
 +== Makeshift patch ==
 +
 +Use a more precise selector for passage links, such as "​.passage a", as described [[stylesheet|here]]. This selector has the advantage of not selecting links outside of the passage (for instance, in the Sugarcane sidebar).
  
 ===== Scripts ===== ===== Scripts =====
twine_1.4_bugs.txt ยท Last modified: 2017/10/09 20:39 (external edit)