Hello all peoples!
Using SugarCube 2.21 (because I love it).
I am sure that people who use saveable games can also use <<cacheaudio>>, but how? When I loaded a saved game all of the audio was replaced with "this track does not exist".
I suppose you can do it by having the game save in a passage which also caches audio, but I would much rather use the "autosave in every passage" setting.
Thank you all!