A question about Math and percentage in sugarcube, I would like to know how to increase or decrease values in percentages.
E.g. | Imagine that the protagonist gains an "elite warrior" skill from this skill each monster that he defeats give him more 10% the value of the experience. These values are extremely variable, from 100 to 300.
This also applies to lower values, such as 5% reduction of damage when using a shield.