Using Harlowe 2.1.
I'm trying to create a perks system, so the player will get into situations and their decision can provide a new perk. Not sure if it's a good approach, but this is how I'm doing (and failing):
• First, I want to declare all possible perks, so I put it inside an array of datamaps (in startup):
(set: $g_perks to (a:
"desc","The amazing first perk."
"desc","Fantastic perk #2."
• Second, I need to give the player a perk, storing it inside his var "$p_perks". Simple as:
(set: $p_perks to it + (a:"Perk 1"))
Now I want to list all perks the player unlocked:
(for: each _pperk, ...$p_perks)[_pperk]
How can I list all possible perks, like in a table? Something like:
Perk 1: The amazing first perk (unlocked)
Perk 2: Fantastic perk #2
Or: is there a better way to do such system?