I made a passage that's acting as a hub for the particular day. It has $day1 variable which ticks down the hours remaining, and several setter links that lead to randomised passages which are also set in this passage.
It was working before in a more complicated format. All I have done is remove the <<timed>> from each link. I must be missing an error which is causing all of them to break, but I cannot see what.
To rule out an error with the passage, I have tried it in a new passage which also didn't work.
I'm very much a casual user and clearly have no coding skills. I'm sure this is a mess -- it's just that it is a mess that was working until suddenly it wasn't! Enlightenment would be very much appreciated. :)
<span style="font-size:50px;">Day 1</span>
@@.typed;
Hours remaining: <<print $day1>> @@
<<nobr>><<if $day1 == 0>><<goto [[day1end]]>><</if>><</nobr>>
//[[Raid a tomb (3hrs)|$ptombraider][$day1 -= 3]]//
//[[Sneak into town for supplies (2hrs)|$ptown][$day1 -= 2]]//
//[[Explore the caves (1hr)|$pcave][$day1 -= 1]]//
//[[Practice the craft (6hrs)|$pnecro][$day1 -= 6]]//
//[[Create life|monster craft]]//
<<nobr>>
<<set $ptombraider to either(
'tombraider1',
'tombraider2',
'tombraider3'
)>>
<<set $ptown to either(
'town1',
'town2',
'town3'
)>>
<<set $pcave to either(
'cave1',
'cave2',
'cave3'
)>>
<<set $pnecro to either(
'necro1',
'necro2',
'necro3'
)>>
<</nobr>>
<<audio "dungeon" fadein play>>
UPDATE: Okay so I'm now finding that it won't work when I first enter the passage, but if I leave the passage (via the only working link [[create life]] and then return to it it works as intended. Is it just taking too long to load the links or something?