<<button "Option 1">> ... <</button>> <<button "Option 2">> ... <</button>>
<<button Human [Human]>> ... <</button>> ... <<button Cannid [Cannid]>> ... <</button>> ... <<button Feelid [Feelid]>> ... <</button>>
<<button Raccan [Raccan]>> ... <</button>> ... <<button Bosian [Bosian]>> ... <</button>> ... <<button Cervinian [Cervinian]>>...<</button>>
the buttons will show the ... next to them. And why are they splitting into two lines, 3 buttons on top line and 3 on bottom, they should all fit on the same line. Maybe margins will get them to fit or would position work better?
I know i need a world map, possibly like this and it has an icon for the player that moves, im not sure if its on a hex map:http://www.micabytes.com/wiki/pirates/index.php/Main_Game_Interface
but im debating on either having the town also be mapped where youll be able to click on where to go ex: Steve Jackson's SORCERY! games.
or its just a layout map of squares connected with a thin line that use descriptions to "flesh out the squares. I cant paste a picture but it would be like going in PAINT on your computer, selecting the rectangle shape, then making two squares out of the rectangle shape, then filling those squares with a dark color(lets say a dark violet) then connect the two squares together with a Line shape with the same color. Then when a player moves into a square it will be indicated by the room turning into a lighter color(lighter violet) and when they leave that room (room 1)for another room(room 2), room 1 turns back to the darker violet color and room 2 goes to a lighter violet.. Each room will have a short blurb to say what it looks like like a cell or a bedroom, or a cave.
or i just make buttons that pretty much do what twine does and make passages for places the player can go to and leave from.
Edit the button is broken, for some reason it doesnt become a button if a lot of text is above it. It links with another passage but for some reason its not linking nor does it show up as a button. Outside of debug mode its blank space, and in debug mode its <<button>></button>> and thats it. It should work the same if i past in int another passage,its the same code with a next or continue name but it should always link to the passage i send it.
<<button "Continue" "it beginstwo">> ... <</button>>\
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
.macro-button {
background-color: #ddd;
color: black;
border: none;
border-radius: 7px;
padding: 10px 20px;
text-align: center;
margin-right: 1em;
position: fixed;
}
.macro-button:hover {
background-color: #f1f1f1;
}
.button:hover {
background-color: #f1f1f1;
}
</style>
</head>
I think i broke twine, its not even picking up sentences, and wont let me press tab. Is the engine ok? did i break the 4th wall in twine and now its going crazy?Can it not handle what im doing?Can twine handle multiple instances of HTML/CSS?
Thank you greyelf for answering my other questions, i'm sorry about giving you more questions.