I want to make a basic if then statement for a death-reload mechanic...
(Unless: -Player is on "Dead"-)[
(If: $health < 1)[
(go-to: "Dead")
]
]
(once the player is on the death passage, they can reload to their last "save" and gain all their health)
The reason this is important is if I don't do this it will keep reloading death because of having no hp and saying unless history contains "dead" will mean dying twice will break the game.
I need something valid to replace "Player is on "Dead"