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by (230 points)

Hello everyone! I'm trying to use this awesome magnifier glass feature for images on my twine game but I can't get it to work! Here is the link to it

https://www.w3schools.com/howto/howto_js_image_magnifier_glass.asp

I don't know much about javascript let alone using it on Twine so any help to add this to my game I would really appreciate it!

1 Answer

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by (8.9k points)

1).  With your story open in Twine, click the name of your story on the bottom left (next to the home icon).  A menu appears.  Click Edit Story JavaScript.

2).  A new window appears.  Paste this at the bottom of the window.

function magnify(imgID, zoom) {
  var img, glass, w, h, bw;
  img = document.getElementById(imgID);

  /* Create magnifier glass: */
  glass = document.createElement("DIV");
  glass.setAttribute("class", "img-magnifier-glass");

  /* Insert magnifier glass: */
  img.parentElement.insertBefore(glass, img);

  /* Set background properties for the magnifier glass: */
  glass.style.backgroundImage = "url('" + img.src + "')";
  glass.style.backgroundRepeat = "no-repeat";
  glass.style.backgroundSize = (img.width * zoom) + "px " + (img.height * zoom) + "px";
  bw = 3;
  w = glass.offsetWidth / 2;
  h = glass.offsetHeight / 2;

  /* Execute a function when someone moves the magnifier glass over the image: */
  glass.addEventListener("mousemove", moveMagnifier);
  img.addEventListener("mousemove", moveMagnifier);

  /*and also for touch screens:*/
  glass.addEventListener("touchmove", moveMagnifier);
  img.addEventListener("touchmove", moveMagnifier);
  function moveMagnifier(e) {
    var pos, x, y;
    /* Prevent any other actions that may occur when moving over the image */
    e.preventDefault();
    /* Get the cursor's x and y positions: */
    pos = getCursorPos(e);
    x = pos.x;
    y = pos.y;
    /* Prevent the magnifier glass from being positioned outside the image: */
    if (x > img.width - (w / zoom)) {x = img.width - (w / zoom);}
    if (x < w / zoom) {x = w / zoom;}
    if (y > img.height - (h / zoom)) {y = img.height - (h / zoom);}
    if (y < h / zoom) {y = h / zoom;}
    /* Set the position of the magnifier glass: */
    glass.style.left = (x - w) + "px";
    glass.style.top = (y - h) + "px";
    /* Display what the magnifier glass "sees": */
    glass.style.backgroundPosition = "-" + ((x * zoom) - w + bw) + "px -" + ((y * zoom) - h + bw) + "px";
  }

  function getCursorPos(e) {
    var a, x = 0, y = 0;
    e = e || window.event;
    /* Get the x and y positions of the image: */
    a = img.getBoundingClientRect();
    /* Calculate the cursor's x and y coordinates, relative to the image: */
    x = e.pageX - a.left;
    y = e.pageY - a.top;
    /* Consider any page scrolling: */
    x = x - window.pageXOffset;
    y = y - window.pageYOffset;
    return {x : x, y : y};
  }
}

Close the window.

3).  Open the same menu again.  Choose Edit Story StyleSheet; a window appears.  Paste this into the window:

* {box-sizing: border-box;}

.img-magnifier-container {
  position: relative;
}

.img-magnifier-glass {
  position: absolute;
  border: 3px solid #000;
  border-radius: 50%;
  cursor: none;
  /*Set the size of the magnifier glass:*/
  width: 100px;
  height: 100px;
}

Close the window.

4).  Your game is now set up with the magnifying zoom code.  To use it, put the image inside a  <div class="img-magnifier-container"> like so:

<div class="img-magnifier-container">
  <img src="myImage">
</div>

 

by (230 points)
I tried this but it didn't work :( Is there something in the code that isn't compatible with Twine?
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